Save this article to read it later.
Find this story in your accountsSaved for Latersection.
When it comes to open-world games, the maxim is usually that bigger is better.
It turns out a lot of people in fictional Hope County, Montana, are preppers.
The post-apocalyptic trappings inNew Dawnwork much better as a justification for the usualFar Cryshenanigans than those inFar Cry 5did.
(I think it was either … wanting … or not wanting … the apocalypse?
It did not make a ton of sense.)
Well-trodden locations fromFar Cry 5are now bombed out, graffitied, or flooded with dirt.
The tweak that hangs over all of these changes is a new light RPG system.
Enemies and missions are divided into four difficulty tiers, and certain missions can be replayed with escalating difficulty.
The best part ofFar Cry 5wasnt its toothless presentation of rural America, or the politics of cult indoctrination.
It was when it let its guard down to be a little silly.
Its a textbook example of creativity springing from tight restrictions.
Hopefully, the next installment in the franchise takes those same lessons to heart.